The People Of Old Camp | Gothic Archive Wiki
- German:
Das Volk
(VLK
)
Not an actual guild, rather a collection of all NPCs in the Old Camp that don't belong to any "proper" guild
(design doc NPCs per Guild
)
- around 50 people: includes Beggars, Dayworkers, Crooks, Traders, Thugs, Burnouts, Tinkerers
- in original English translation of the early alpha translated in one place as
normal people
NOV_130_FriendDefeatedByVlk
: You lost a fight with the normal people.
- early in the development they were merged with Slave Diggers (
GIL_VLK = 5; // Volk/Buddler
)
Sub-groups
Beggards
- German:
Bettler
sometimes good informants
(design doc NPCs per Guild
)
pitiful & powerless
(design doc NPCs per Guild
)
sometimes insane, lunatic; sleepwalking
(design doc NPCs per Guild
)
- 7 of them live in Old Camp (design doc
NPCs per Guild
)
Burnouts
- German:
Ausgebrannte
completely insane or permanently on the edge of insanity
(design doc NPCs per Guild
)
rejects of The Sect who were "disposed" in the Old Camp
(design doc NPCs per Guild
)
- they were made insane by psionic spells in punishment by The Lobotomist, with help of his magic artefact
- this effect appears similar to, but less strong than, the effect of staying too long at the edge of Magic Barrier
- 3 of them live in Old Camp (design doc
NPCs per Guild
)
Crooks
- German:
Ganoven
when even the Shadows refuse to do something, these get involved; they really do everything for money
(design doc NPCs per Guild
)
like to accept newcomers
(design doc NPCs per Guild
)
- 8 of them live in Old Camp (design doc
NPCs per Guild
)
Dayworkers
- German:
Tagelöhner
do heavy work such as building, carrying & digging; otherwise just hang around
(design doc NPCs per Guild
)
- they are strong / muscular (design doc
NPCs per Guild
)
- 12 of them live in Old Camp (design doc
NPCs per Guild
)
Thugs Of Old Camp
- German:
Schlaeger
when there are not enough of Mercenaries available, Ore Barons resort to them
(design doc NPCs per Guild
)
Mercenaries
refers to Mercenaries Of Old Camp (SLD
)
shopkeepers need thugs as well
(for protection) (design doc NPCs per Guild
)
often drunk
(design doc NPCs per Guild
)
- 8 of them live in Old Camp (design doc
NPCs per Guild
)
- there’s a sub-group of the same name in the New Camp
Tinkerers
- German:
Kesselflicker
advanced Workers, capable of manual labor
(design doc NPCs per Guild
)
- 4 of them live in Old Camp (design doc
NPCs per Guild
)
Traders
- German:
Krämer/Hehler
- shopkeepers and
fences
(dealers of stolen goods)
know how to protect themselves (and their goods), hire Crooks and Thugs
(design doc NPCs per Guild
)
- 8 of them live in Old Camp (design doc
NPCs per Guild
)
Crumb
- present in early alpha
- spends days listening to preachings of Quicktongue with Dumb and Numb
Dumb
- present in early alpha
- spends days listening to preachings of Quicktongue with Crump and Numb
Nimblefinger
- one of the Traders, selling stolen goods
- similarly to Fisk from the final release (who is a shadow instead)
- removed in late alpha
- dressed like a thief
- somehow got hold of a Fire Stone of the now dead Apprentice of Hellfire
Numb
- present in early alpha
- spends days listening to preachings of Quicktongue with Crump and Dumb