The People Of Old Camp | Gothic Archive Wiki
- German:
Das Volk (VLK)
Not an actual guild, rather a collection of all NPCs in the Old Camp that don't belong to any "proper" guild (design doc NPCs per Guild)
- around 50 people: includes Beggars, Dayworkers, Crooks, Traders, Thugs, Burnouts, Tinkerers
- in original English translation of the early alpha translated in one place as
normal people
NOV_130_FriendDefeatedByVlk: You lost a fight with the normal people.
- early in the development they were merged with Slave Diggers (
GIL_VLK = 5; // Volk/Buddler)
Sub-groups
Beggards
- German:
Bettler
sometimes good informants (design doc NPCs per Guild)
pitiful & powerless (design doc NPCs per Guild)
sometimes insane, lunatic; sleepwalking (design doc NPCs per Guild)
- 7 of them live in Old Camp (design doc
NPCs per Guild)
Burnouts
- German:
Ausgebrannte
completely insane or permanently on the edge of insanity (design doc NPCs per Guild)
rejects of The Sect who were "disposed" in the Old Camp (design doc NPCs per Guild)
- they were made insane by psionic spells in punishment by The Lobotomist, with help of his magic artefact
- this effect appears similar to, but less strong than, the effect of staying too long at the edge of Magic Barrier
- 3 of them live in Old Camp (design doc
NPCs per Guild)
Crooks
- German:
Ganoven
when even the Shadows refuse to do something, these get involved; they really do everything for money (design doc NPCs per Guild)
like to accept newcomers (design doc NPCs per Guild)
- 8 of them live in Old Camp (design doc
NPCs per Guild)
Dayworkers
- German:
Tagelöhner
do heavy work such as building, carrying & digging; otherwise just hang around (design doc NPCs per Guild)
- they are strong / muscular (design doc
NPCs per Guild)
- 12 of them live in Old Camp (design doc
NPCs per Guild)
Thugs Of Old Camp
- German:
Schlaeger
when there are not enough of Mercenaries available, Ore Barons resort to them (design doc NPCs per Guild)
Mercenaries refers to Mercenaries Of Old Camp (SLD)
shopkeepers need thugs as well (for protection) (design doc NPCs per Guild)
often drunk (design doc NPCs per Guild)
- 8 of them live in Old Camp (design doc
NPCs per Guild)
- there’s a sub-group of the same name in the New Camp
Tinkerers
- German:
Kesselflicker
advanced Workers, capable of manual labor (design doc NPCs per Guild)
- 4 of them live in Old Camp (design doc
NPCs per Guild)
Traders
- German:
Krämer/Hehler
- shopkeepers and
fences (dealers of stolen goods)
know how to protect themselves (and their goods), hire Crooks and Thugs (design doc NPCs per Guild)
- 8 of them live in Old Camp (design doc
NPCs per Guild)
Crumb
- present in early alpha
- spends days listening to preachings of Quicktongue with Dumb and Numb
Dumb
- present in early alpha
- spends days listening to preachings of Quicktongue with Crump and Numb
Nimblefinger
- one of the Traders, selling stolen goods
- similarly to Fisk from the final release (who is a shadow instead)
- removed in late alpha
- dressed like a thief
- somehow got hold of a Fire Stone of the now dead Apprentice of Hellfire
Numb
- present in early alpha
- spends days listening to preachings of Quicktongue with Crump and Dumb