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Abandoned Mine
- German:
Verlassene Mine
(VM
)
The boys from the Old Camp mined ore in the Abandoned Mine. Then the mine stopped producing enough, and they built a new one south of the Old Camp.
(the Old Mine
) (design doc Story 3.3 draft
)
- there’s a group of Templars hunting for Minecrawlers there: Gor-Na-Kash, Gor-Hanis, Gor-Bugol (design doc
Story 3.3 draft
)
The Crypt at Sect Camp
- mentioned in design doc
Story 3.3 draft
- used for Black Masses and self-mortification
Exchange Place
- German:
Handelsplatz
(HP
)
- controlled by Old Camp, used to exchange Magic Ore for goods from the king
If you wait at the Exchange Place at the noon, you can get hold of new goods from the Mercenary convoy.
(Inf_Vlk_HP
)
- Mercenary refers here to Mercenaries Of Old Camp (
SLD
)
Fields Of Farmers
Farmers
(BAU
) live there
- just North from the Old Citadel
Just to the south of our fields lies the ruins of a former fort
(alpha 0.56c)
Fog Tower
- codename
FT
- NPC
New Novice
hangs around there
Free Camp
- German:
Freies Lager
(FL
)
- described as the
village in Hollow
- owns the Free Mine, is controlled by the Miner’s Association
the Free Camp is built into a large crater and is barely visible from far away
(Inf_Bau_FL
)
Have you ever been to Free Camp? This is the enclosed crater in the northwest
(Inf_Org_FL
)
Free Mine
- German:
Freie Mine
(FM
)
- created and owned by Miner’s Association of Free Camp, and located directly under it
- under constant risk of invasion by Old Camp
- in alpha 0.56c, Ore Barons admit that early and openly:
In reality, we are entitled to the Free Mine. This situation will be remedied in the foreseeable future
(Inf_Ebr_FM
)
- it is under protection of both Guards Of New Camp and of Templars Of The Sect
Our Templars are in the Free Mine every day, guarding it from attacks from the Old Camp.
(Inf_Gur_FM
)
Whatever may come, the Free Mine will receive protection from us
(Inf_Kdw_FM
)
We deliver ore to the New Camp and in return we receive protection against the Ore Barons and their Mercenary henchmen.
(Inf_Sfb_NL
)
Let's see how long the Free Mine will be protected by the Guard and the Templars
(Inf_Stt_FM
)
- it is
a relatively new tunnel system
(Inf_Kdf_FM
)
Deep beneath the Free Mine live large, dangerous creatures called orcs.
- German:
Tief unter der Freien Mine leben große, gefährliche Kreaturen, genannt Orks.
Inf_Mst_FM
from 0.56c alpha
The Free Mine is said to contain a passage into deeper, unexplored caves.
(Inf_Nov_FM
)
beware of the lower level, there are all sorts of creatures hanging around there
(Inf_Org_FM
)
- the Minecrawler Queen nest was supposed to be there
- in the final release, meshes of the Old Mine and the Free Mine were swapped
Mountain Fortress
- added late in development
- a location of one of the Focus Stones
Monastery On The Cliff
- ruin atop a step cliff by The Sea
- monks who used to live there had power to change into animals
- indeed, scrolls with animal transformation spells can be found there
- there’s a hidden chest above which was supposed to be accessible by knocking down a stone pillar to serve as makeshift bridge above the chasm
- due to engine limitation this doesn’t work, but the chest can still be accessed with acrobatic jump
New Camp
- referred to by two codenames:
NC
and NL
(German: Neues Lager
)
- populated by Alchemists Of Water, at least some of the Farmers, and their protectors The Guards Of New Camp
Old Camp
- referred to by two codenames:
OC
and AL
(German: Altes Lager
)
- divided into
Old Camp Ring
(OCR
) (home of diggers) and Old Camp Castle
(OCC
) (home of Ore Barons, Mercenaries Of Old Camp)
- there is a Chapel within the castle walls, where Alchemists Of Fire are staying
- place used as smithy is called in the level file a
stable
, and indeed looks like a building suitable for horses
Old Fort
- codename
OF
- later called in German
Verlassenes Kastell
(VK
, Abandoned Castle), Altes Kastell
or Versammlungsplatz
(Meeting Place)
- in the final English translation called
Old Citadel
- completely ruined, abandoned remains of old fortress on the top a steep hill
They call it the old citadel but there's hardly anything left of it other than the foundation walls. It's been a ruin for many decades.
- originally, the New Camp was more in the south and the Old Citadel was on a mountain just west from it, with all the fields in front of it and the river from the New Camp running through the fields
- in the final game moved to the orc territorry
- The Negotiator lives in there
- his neighbours, The Farmers, don’t know about him (
Inf_Bau_VK
: Soviel ich weiß lebt dort niemand
)
- according to Guards Of The New Camp,
The only place where things are still fair
Inf_Grd_VK
, German: Der einzige Ort, an dem es noch fair zugeht
- in 0.56 alpha, a neutral place for negotiations with the Old Camp
There is an unwritten law that no one is allowed to kill in the Abandoned Castle
(Inf_Stt_VK
)
The Abandoned Castle is a good place for negotiations with the Old Camp
(Inf_Kdw_VK
)
Recently a few gurus went to the old castle to meet with the archbarons
(Inf_Nov_VK
)
Sometimes our bosses, the Ore Barons, go to the Abandoned Castle to settle the conflicts with the other camp bosses
(Inf_Sld_VK
)
The abandoned fort is now only used as neutral ground
(Inf_Vlk_VK
)
- Quicktongue spends time there every day between 7pm and midnight
- German:
geht nach Hause ins Sektenlager zum Versammlungsplatz
(in Rtn_Quicktongue
)
- Peasants live around it
Old Mine
- referred by two codenames:
OM
and AM
(German: Alte Mine
)
- controlled by Old Camp
- in the final release, meshes of the Old Mine and the Free Mine were swapped
- that’s why nest of Minecrawler Queen ended here, even though “the monsters on the lower levels” were planned for Free Mine
The boys from the Old Camp mined ore in the Abandoned Mine. Then the mine stopped producing enough, and they built a new one south of the Old Camp.
(the Old Mine
) (design doc Story 3.3 draft
)
Royal Ore Mines
- a prison colony in the mountains, containing deposits of iron and Magic Ore
our king to slave-work in the iron-ore mines sentences you
(old official website)
the ore mines of Khorinis
, area where the royal ore mines are. It's the Prison of Khorinis.
criminals are thrown into the prison mine colony to provide the royal army with its most urgent need: iron ore
At the centre of the dome you see something similar to a village. Smoke rises from the small huts dotted around the land. There, beside the rocks is something that looks like the entrance to a mine.
There are many (old ruins) around here. Most of them are old fortifications dating back to the time of the first Orc war. Some are abandoned Orc dwellings.
- there is prison-fortress The Castle in the middle of the valley
- mines are around The Castle and The Mountain Pass
- there’s an ancient Ring of Stone (or Stone Circle of the Damned) with underground vault / crypt / tomb
- road to the nearest city (Khorinis) goes trough the mountain pass in the north
troll[s] (...) live in the northern mountains of the colony
- there are ruins of The Old Citadel on the hill south from The Castle
They call it the old citadel
, It's been a ruin for many decades.
- there is a Mountain Fort that belonged to Burgrave Bergmar of Western Field
a massive fortress, which was built into the mountain
the lord of this area lived in this mountain fort. He controlled the land and the mines.
Ruined Monastery
- between the Royal Ore Mines and the Sea of Myrtana
old ruined monastery beyond the canyon
monks used to live here
they worshipped a god who gave them the power to turn into animals
Sect Camp
- German:
Sektenlager
(SL
)
- also known as Camp Of The Brotherhood
- nearby Swamp Of The Lost Souls
Our camp is a haven of peace and spiritual fulfillment. Whoever lives here attains enlightenment
(Inf_Gur_SL
)
Stone Circle Of The Damend
- German:
Steinkreis der Verdammten
/ SKV
- later codenamed
Stonehenge
/ SH
- stone circle in Mine Valley of Khorinis
- has power to create undead and resurrect (player respawn point in multiplayer mode)
a place which can give life back to the dead. An altar in the middle of a stone circle.
(Inf_Ebr_SKV
)
an ancient ring of stone
In its center lies the entrance to an underground vault
, tomb
, ` crypt,
Gruft unter dem Steinkreis`
After the creation of the Magic Barrier which imprisons us all, one of the magicians sealed a magic artefact down there (...) one of the five focus stones (...) A powerful spell protects it. The first grave robber trying to swipe the focus will be cursed, and doomed to an existence as a restless undead, who will have to protect the tomb from other grave robbers.
- considering that this spell turns one into a powerful undead, that magician was likely the future necromancer Xardas
Swamp of Lost Souls
- German:
Sumpf der Verlorenen Seelen
(SVS
)
If you want to hear the dead speak, you should visit the Swamp of Lost Souls.
The Swamp of Lost Souls is a place full of danger.
No one returns from the Swamp of Lost Souls with a clear mind.
Swamp of Lost Souls is a dark place
Teleport Network
- Old Camp has two way connections with both New Camp and Old Fort
- New Camp and Old Fort are not connected
NC_2_OC
/ Teleport to OldCamp
leads to OC_TEL_EXIT
OC_2_OF
/ Teleport to Old Fort
leads to OF_TEL_EXIT
OC_2_NC
/ Teleport to NewCamp
leads to NC_TEL_EXIT
OF_TELEPORT
/ Teleport to OldCamp
leads to OC_TEL_EXIT
TELEPORT2
leads to EXIT2
TELEPORT1
leads to EXIT1
TELEPORT1
(yes, another one) leads to TP1_TARGET
TELEPORT2
(yes, another one) leads to TP2_TARGET
- only mentioned in compiled file
worlds.vdf
from alpha 0.64b
- teleports use visual
STARGATE.3DS
, sfxTeleport=string:various_cast2.wav
and animated texture TELEPORT_A*.TGA
- may be connected to particle effects
PORTAL
, EinleitungTeleport
and Teleporter/teleport
- implemented using object
zCTriggerTeleport
which moves the character to the destination vob
(triggerTarget
)
Temple Of Sleeper
- in early docs called
The Ancient Temple Of The Being
(German: Uralten Tempel der Wesenheit
) (design doc NPCs per guild
)
- called by orcs
realm of the dead
and realm of the ancestors
- German:
Totenreich
, Reich der Ahnen
(in Phoenix Hauptmissionen
)
- codename:
AT
(Ancient Temple
)
in an uknown ancient temple, unchanged for 1000 years
- there is a dimensional portal to Demon World that makes it possible to summon or banish an arch demon
- it is lit with
luminous crystals
(Phoenix Level Design doc)
PC [Player Character] can later encounter enemies killed in the AT [Ancient Temple] as zombies. Some power creates turns them undead. Are they captured by the Spirit of the Sleeper?
- German:
SC könnte im AT getötete Gegner als Zombies wiedertreffen. Irgendeine Macht erschafft Untote. Geist des Schläfers, der sie einfängt?
- from Phoenix Level Design document
- in the early design, player had to fulfill a series of 7 ancient orc prophecies to make the sealed entrance portal to the temple open
- later, within the temple there would be another
locked portal
, that only the combined psi powers of the sect can open
- source:
Phoenix Hauptmissionen
Tower Of Demon Summoner
- German:
Turm des Dämonenbeschwörers
(TDB
)
- Fire Mages know very well where it is and apparently from time to time attempt a visit
I heard of a hidden entrance to the Demon Summoner's Tower
(Inf_Stt_TDB
)
Troll Canyon
- North from the Old Camp
- in early alpha builds divided by a rather shallow ravine
- German:
Troll-Schlucht
If you follow the path over the bridge you will come to Troll Canyon. There's supposed to be a huge troll hanging around with a few gobbos. Be careful when you go there.